The world is watching one arms race: the frantic, high-stakes sprint to build artificial general intelligence. Labs in Silicon Valley and Beijing compete for a god-like power that could transform civilization overnight. But a second, quieter arms race is already underway, fought not in research labs, but in the private battle for our attention. Its goal isn’t intelligence; it’s desire. And its “AGI moment”—the point of no return—is the dawn of “super entertainment.”
It all starts with dopamine. Our digital world is an invisible Skinner box, and we are its willing subjects. Every like, share, and notification is a carefully calibrated pellet of pleasure, a tiny neurochemical reward that keeps us tapping the screen. This isn't a side effect; it's the core design. The algorithms that curate our lives are not programmed to inform or connect us, but to model and hack our most ancient reward pathways, ensuring we never, ever look away.
In this economy of stimulation, one product has always been king. Pornography is the apex predator of dopamine delivery. It is a biological cheat code, bypassing the complex social and emotional effort of real-world intimacy to mainline one of the most powerful rewards known to the human brain. Compared to the fleeting buzz of a social media like or a video game achievement, sexual content is a tidal wave. It’s why its grip can be so absolute, and why the market for it is an unstoppable, primal force.
This is the other arms race. While governments and activists try to regulate or ban pornography, demand drives relentless, underground innovation. Every blocked payment processor or de-platformed site is met with a new, more resilient workaround. This shadowy, high-stakes competition to deliver the ultimate dopamine payload mirrors the AGI race in its intensity and inevitability. The market will always find a way to meet the demand.
Today, these two races are beginning to converge. Machine learning models are already masters of optimization, capable of taking human-made content and refining it for maximum engagement. But they still depend on us for the raw material. Human creativity remains the final bottleneck. This limitation is about to shatter. As generative AI learns not just to optimize, but to create, we are heading for a world where entertainment is no longer a product you choose, but an infinite, dynamic stream generated just for you. The story of this transformation will not be one of slow, academic progress, but of a series of cultural explosions, each one more powerful than the last.
Predictive Timelines
July 2025: The First Wave
The phenomenon begins not with a formal announcement, but as a strange and wonderful tide washing over social media. A high school student named Maya scrolls through her feed, past the usual influencer posts and dance challenges, when she stops. The video is only ten seconds long, a clip from a new series that would soon be known as the “Bigfoot Vlogs.” It features a photorealistic Bigfoot, generated by the powerful VEO 3 model, sitting on a mossy log and speaking directly into the camera. He has the weary, gentle demeanor of a wilderness sage, and in this episode, he’s meticulously reviewing the best types of river moss for bedding before launching into a rant about tourists. “And the glitter,” he sighs, picking a shimmering speck from his matted fur, “it’s a menace. Gets everywhere.” The effect is bizarre, hilarious, and impossibly well-made. She sends it to her friends, and within an hour, it’s all anyone is talking about. The Bigfoot Vlogs become the first truly global AI-generated viral hit.
Creators and marketing agencies scramble to understand what happened. The video wasn’t made by a VFX studio; it was generated by an AI model. Its genius lay not in its technical perfection, but in its algorithm's uncanny ability to synthesize emotionally resonant absurdity. It learned from a billion videos what makes people stop, laugh, and share. Soon, the feeds are flooded with AI-generated shorts.
Society is enthralled. News segments run nightly specials on this new art form, celebrating a renaissance of creativity. It feels like a magical new tool, a way to bring any imagination to life. But in the background, a subtle shift is occurring. The content that performs best isn't the most artistic or meaningful, but the most neurologically optimized. Human creators, once the gatekeepers of culture, now find themselves beginning to compete with algorithms that can predict and satisfy a viewer's subconscious whim before they even know they have it. The marvel is widespread, but a quiet dread begins to settle in the minds of artists, who watch as the world falls in love with a ghost in the machine
January 2026: The Pandora's Box of Desire
The moment the dam breaks is not on a corporate platform, but in the shadowy corners of the internet. A powerful open-source video model is released, and within weeks, it's repurposed for the one thing the market always provides: pornography. This isn't the clumsy deepfaking of the past. This is a revolution in fantasy. With a few lines of text and a handful of source images, anyone can generate flawless, photorealistic scenes of anything—and anyone—they can imagine.
The ethical lines don't just blur; they evaporate overnight. The technology is democratized, and with it, the power to create hyper-realistic, non-consensual pornography on an industrial scale. Illicit forums and encrypted marketplaces explode with content that is both terrifyingly specific and untraceable. A new, insidious form of social currency emerges: digital blackmail, revenge porn so convincing it's indistinguishable from reality, and customized fantasies that feed the darkest corners of the human psyche.
Society is forced to confront a deeply uncomfortable truth. This isn't a fringe issue; it's a hidden pandemic of addiction, quietly rewiring brains in bedrooms and basements around the world. The psychological toll is immense, creating a disconnect between reality and algorithmically generated desire. Governments attempt to crack down, but it's like trying to stop the tide with a fishing net. The code is out there, the demand is insatiable, and for the first time, millions of people have a tool that can turn their most private, and sometimes most dangerous, thoughts into a vivid, undeniable reality
July 2026: The Infinite Stream
The next breakthrough isn't a single video, but the absence of a "next" button. A new platform, simply called "The Stream," launches with no library, no menu, and no choices. When you open it, it just… begins. For David, a burned-out project manager, it starts with a fast-paced, witty spy thriller, the kind he loves after a stressful day. But as his heart rate, tracked by his smartwatch, begins to slow and his posture relaxes, the scene seamlessly morphs. The car chase bleeds into a breathtaking drone shot of the Scottish Highlands, the tense soundtrack softening into a gentle, ambient score. The AI had sensed his fatigue and served him tranquility.
This is the power of the new autoregressive models. They don’t just generate a clip; they generate a continuous, personalized experience, weaving narratives, aesthetics, and moods based on biometric feedback. The Stream learns that David has a soft spot for 90s sci-fi, so it begins to render spaceships with a familiar, clunky charm. It notices him smiling at a character's joke and generates more dialogue in that specific style. He doesn't watch The Stream; The Stream watches him, building a perfect, frictionless world of entertainment around his psyche.
Public fascination is immense, but it’s now laced with a palpable anxiety. Op-eds debate the ethics of algorithms that know you better than your spouse. Lawmakers in Washington and Brussels hold hearings, questioning tech CEOs who offer vague assurances about privacy and user control. But these concerns are no match for the sheer gravitational pull of the product. The Stream becomes the fastest-growing media platform in history. Regulation is discussed, drafted, and endlessly debated, but it’s all happening too slowly. Society is becoming addicted, and the dealers are writing the laws.
January 2027: The Fall of Hollywood
The 99th Academy Awards are a somber affair. The Best Picture winner is a beautifully crafted, human-made drama that grossed a mere $40 million. Meanwhile, the most-watched piece of media of the year wasn't a movie at all. It was an AI-generated, 80-hour interactive epic called "The Sunstone Saga," which existed only on The Stream and was subtly different for every single viewer. Its visuals surpassed the most expensive Hollywood blockbusters, its characters adapted their personalities to each user's preferences, and its plot was an endless, perfectly paced river of conflict and resolution. It cost almost nothing to produce and earned billions.
The great entertainment conglomerates are in a state of freefall. Their stocks have plummeted, their studios are bleeding money, and their entire business model—built on the slow, expensive, and risky process of human creation—is obsolete. In a desperate act of defiance, Hollywood grinds to a halt. Writers, directors, actors, and crew chiefs lead massive, global strikes, demanding regulatory protection from the machines that are devouring their livelihoods. They march with signs that read "Art is Human" and "My Soul is Not an Algorithm."
But the world, for the most part, doesn't seem to care. The protests are seen by many as the last gasp of a dying industry, a nostalgic but ultimately futile gesture. Why wait a year for a movie that might be disappointing when you can have a perfect, personalized masterpiece delivered to you, right now, for free? The picket lines are a poignant symbol of human defiance, but they are drowned out by the silent, collective hum of millions of people, eyes glued to screens, lost in the seductive, instantaneous gratification of the new world.
July 2027: The Perfect Game
The gaming industry, once a titan of entertainment, collapses even faster than Hollywood. The revolution arrives in a sleek, unassuming console with no disc drive and a single glowing light. It’s powered by a dedicated AI chip that renders entire game worlds in real-time with zero latency. Gamers like Maya, now in college, don't just play games anymore; they inhabit them. Her favorite is a fantasy RPG called "Aethelgard," a world that is generated entirely for her and ceases to exist when she logs off.
The experience is breathtakingly immersive. The console's biometric sensors track her emotional state. When she feels a genuine sense of fear while creeping through a dungeon, the AI dynamically spawns a more terrifying monster around the corner. When she expresses frustration at a puzzle, an NPC—with a fully realized personality and memory of their past conversations—offers a cryptic but helpful clue. The world evolves around her, for her. There are no scripted quests, only an endless series of emergent adventures tailored to her unique psychological profile.
The old guard stands no chance. Studios that once took five years and $300 million to create a 40-hour game are rendered instantly irrelevant. Their meticulously crafted worlds feel static and lifeless compared to the adaptive perfection of AI gaming. Mass layoffs gut the industry, leaving behind empty office buildings that were once temples of digital creation. Gamers, meanwhile, are spending more time in these virtual worlds than ever before, not just as a hobby, but as a preferred state of being. The line between player and protagonist dissolves, leaving only the experience.
January 2028: The Holodeck in the Home
The final piece of the puzzle clicks into place as VR technology achieves true sensory immersion. The first consumer "holodeck" systems are marketed as tools for wellness, education, and virtual travel. They come with heavy regulations and content filters, strictly prohibiting adult material. It takes the online community less than a week to jailbreak them. The restrictions are bypassed with simple, widely-shared scripts, and the true purpose of the technology is unlocked.
For a lonely accountant named Mark, his VR "Sanctuary" becomes his life. He spends his evenings not on a couch, but in a world of his own design, with companions who are infinitely patient, flawlessly beautiful, and perfectly attuned to his every emotional need. The experience is total. It’s not just visual and auditory; it’s tactile. The simulation doesn’t just feel real; it feels more real than the quiet disappointment of his actual life. His job, his chores, his few remaining real-world interactions—they all become the gray, tedious interruptions between immersions.
This is no longer a fringe activity. Immersive adult experiences are a common, if unspoken, part of daily life for a significant portion of the population. The quiet concern about addiction and mental health is there, bubbling under the surface in academic papers and worried whispers between old friends. But it’s drowned out by a tidal wave of pleasure and convenience. Society has become profoundly atomized, with millions retreating into private, perfect worlds. The shared reality that once bound communities together is fraying, thread by thread.
July 2028: The Silent Crossroads
The crisis finally reaches a point where it can no longer be ignored. A somber emergency summit is convened, with world leaders and sociologists gathering to address what they call "Societal Dissociation Syndrome." The statistics they present are chilling: creative and cultural industries have seen 90% job losses, average daily screen time has surpassed 12 hours in developed nations, and metrics for social isolation and loneliness have reached catastrophic levels. They speak in urgent tones about reclaiming the human spirit and fostering real-world connection.
But as the speeches are broadcast, they fall on deaf ears. There are no mass protests, no riots in the streets. The catastrophe is a quiet one. The population is not angry; it is placated. People are at home, in their personalized streams, their perfect games, their virtual sanctuaries. They are safe, comfortable, and endlessly entertained. The world outside the algorithm has become an inconvenience, and the call to re-engage with it feels like a call to embrace boredom and friction.
Humanity has arrived at its crossroads. The era of "super entertainment" is no longer a prediction; it is the fabric of reality. The job losses, the addiction, the social decay—it all happened, just as predicted. But it was accompanied by an overwhelming, dopamine-driven sense of contentment. The choice is no longer about preventing this future, but about how to live within it. The struggle is not against a tyrannical machine, but against a perfect servant that offers a blissful, voluntary, and total surrender of the self. Humanity must now decide whether to reclaim control or to let go and dissolve completely into the warm, comforting glow of the algorithm.
Unless society consciously navigates this trajectory, we'll find ourselves not just in an AGI-driven arms race but also a dopamine-driven content race—an endless loop of algorithmically optimized hedonism. The challenge ahead isn't just aligning AI's objectives with humanity’s ethical standards; it's aligning entertainment's addictive potential with our collective wellbeing.
SO WHAT DO WE DO ABOUT IT!?
TO BE CONTINUED lmao
This is something I’ve been thinking about for awhile, especially in combination with the rise of quantum computing. The “algorithms” at some point won’t be predicting anymore, they will be telling and guiding based on “prediction”. The prediction will be the “truth”. I’ve always thought of calling whatever this would be “The prophet” lol